TREILLE
All work

GameRoguelike deckbuilder

Hollowpine

A lantern, three cards, and a forest that remembers last night.

Key art for Hollowpine
Play rating
4.521,097 ratings
Installs
310K+

The build

A run-based deckbuilder with persistent world state — the forest carries scars from every run you abandon in it.

Hollowpine asks what a roguelike loses when every run starts clean. Here it does not: the clearing where you died stays burnt, the trader you robbed stops stocking bandages, and the deck you left behind can be found by a later run.

That persistence is the whole engineering story. World state is an append-only event log on device, replayed at launch, with a compaction pass that keeps the save under 400 KB after several hundred runs. It syncs opportunistically so a player who reinstalls still walks into their own history.

Card art is drawn at 2x and atlassed per biome, which keeps the download inside the install-referrer window on mid-tier hardware — the single biggest lever we found on conversion from store listing to first session.

387 KB

compacted save after 500 runs

3

content seasons shipped

112 MB

install size on mid-tier devices

Who made it

  • DirectionSalomé Trautmann
  • Card artIlse Ravndal
  • Runtime & save systemsMarek Okonjo, Desmond Achebe
  • Balance & live opsYuki Alvarado

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