Game — Roguelike deckbuilder
Hollowpine
A lantern, three cards, and a forest that remembers last night.

- Play rating
- 4.521,097 ratings
- Installs
- 310K+
The build
A run-based deckbuilder with persistent world state — the forest carries scars from every run you abandon in it.
Hollowpine asks what a roguelike loses when every run starts clean. Here it does not: the clearing where you died stays burnt, the trader you robbed stops stocking bandages, and the deck you left behind can be found by a later run.
That persistence is the whole engineering story. World state is an append-only event log on device, replayed at launch, with a compaction pass that keeps the save under 400 KB after several hundred runs. It syncs opportunistically so a player who reinstalls still walks into their own history.
Card art is drawn at 2x and atlassed per biome, which keeps the download inside the install-referrer window on mid-tier hardware — the single biggest lever we found on conversion from store listing to first session.
387 KB
compacted save after 500 runs
3
content seasons shipped
112 MB
install size on mid-tier devices
Who made it
- DirectionSalomé Trautmann
- Card artIlse Ravndal
- Runtime & save systemsMarek Okonjo, Desmond Achebe
- Balance & live opsYuki Alvarado
Next case
Tumbleglass
Physics arcade
