TREILLE

Start a project

Tell us the one rule
your product is built on.

Not a brief, not a deck — a couple of honest sentences about what must be true for your game or app to work. That tells us more than a requirements document, and it is how every project here has started.

0

Replies from a person, inside two working days

Or simply

atelier@treille.studio
Studio
Lyon, France
Hours
Mon–Thu, 09:00–18:00 CET
Next slot
November
Languages
French, English

What happens next

  1. A real reply inside two working days, from whoever is best placed to answer.

  2. A 45-minute call if it looks like a fit — no deck, no sales engineer.

  3. Then the Frame phase: two paid weeks that end with a document you own either way.

Before you ask

Do you take on a project you did not originate?
Yes, and about half our work is exactly that — an existing Play listing that needs a rescue, a rating recovery, or an engineer who will own the frame budget. We start with a paid two-week audit before committing either side.
Who owns the code and the store listing?
You do, from the first commit. Repositories are yours, the Play Console entry stays under your developer account, and we work inside your organisation rather than holding the keys.
What does a project cost?
The Frame phase is a fixed fee. Past that we work on a monthly retainer for a named team of two to four people, with a minimum of three months so the device work has time to matter.