Start a project
Tell us the one rule
your product is built on.
Not a brief, not a deck — a couple of honest sentences about what must be true for your game or app to work. That tells us more than a requirements document, and it is how every project here has started.
Or simply
atelier@treille.studio- Studio
- Lyon, France
- Hours
- Mon–Thu, 09:00–18:00 CET
- Next slot
- November
- Languages
- French, English
What happens next
A real reply inside two working days, from whoever is best placed to answer.
A 45-minute call if it looks like a fit — no deck, no sales engineer.
Then the Frame phase: two paid weeks that end with a document you own either way.
Before you ask
- Do you take on a project you did not originate?
- Yes, and about half our work is exactly that — an existing Play listing that needs a rescue, a rating recovery, or an engineer who will own the frame budget. We start with a paid two-week audit before committing either side.
- Who owns the code and the store listing?
- You do, from the first commit. Repositories are yours, the Play Console entry stays under your developer account, and we work inside your organisation rather than holding the keys.
- What does a project cost?
- The Frame phase is a fixed fee. Past that we work on a monthly retainer for a named team of two to four people, with a minimum of three months so the device work has time to matter.